24 lines
431 B
C++
24 lines
431 B
C++
#pragma once
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#include "assets.hpp"
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#include "collision.hpp"
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#include "config.hpp"
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#include "player.hpp"
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#include <SDL.h>
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struct GlobalState {
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SDL_Window *window;
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SDL_Renderer *renderer;
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SDL_Rect camera;
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PPlayer player;
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PCollisionDatabase collisionDb;
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std::vector<PCollisionRect> collisions;
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PhoenixAssets assets;
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int scale = 20;
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int screenWidth = 1000;
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int screenHeight = 1000;
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};
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extern GlobalState state;
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