23 lines
447 B
C++
23 lines
447 B
C++
#pragma once
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// GFX constants
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#define SCREEN_WIDTH 1000
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#define SCREEN_HEIGHT 1000
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// 32x32 textures
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#define TEXTURE_WIDTH 32
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#define TEXTURE_HEIGHT 32
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// Texture IDs
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#define BRICK_WALL_TEXTURE_ID 0
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#define FLOOR_TEXTURE_ID 1
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// Player texture IDs
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#define PLAYER_WALK_DOWN_TEXTURE_ID 2
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#define PLAYER_WALK_UP_TEXTURE_ID 3
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#define PLAYER_WALK_LEFT_TEXTURE_ID 4
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#define PLAYER_WALK_RIGHT_TEXTURE_ID 5
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// Gameplay constants
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#define MAX_AMMO 200
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