Phoenix/include/assets.hpp
2023-05-27 10:08:01 -04:00

13 lines
244 B
C++

#pragma once
#include "texture.hpp"
#include <SDL.h>
#include <string>
#include <vector>
struct PhoenixAssets {
std::vector<PhoenixTexture> textures;
};
void PLoadTextureAsset(std::string filePath);
PhoenixTexture *PGetTextureById(int id);