13 lines
244 B
C++
13 lines
244 B
C++
#pragma once
|
|
#include "texture.hpp"
|
|
#include <SDL.h>
|
|
#include <string>
|
|
#include <vector>
|
|
|
|
struct PhoenixAssets {
|
|
std::vector<PhoenixTexture> textures;
|
|
};
|
|
|
|
void PLoadTextureAsset(std::string filePath);
|
|
PhoenixTexture *PGetTextureById(int id);
|