Phoenix/include/map.hpp

30 lines
640 B
C++

#pragma once
#include <string>
#include <vector>
struct MapPoint {};
struct MapData {
std::vector<std::string> mapTiles;
std::vector<std::string> mapEnemys;
};
struct Map {
std::string mapName;
std::string mapVersion;
std::string mapAuthor;
int mapWidth; // Width of the map in tiles
int mapHeight;
int mapScaleX; // Rendering scale
int mapScaleY; // Rendering scale
int mapPlayerSpawnX;
int mapPlayerSpawnY;
MapData data;
};
Map PLoadMapFromFile(std::string filepath);
Map PCreateNewMap(std::string filepath);
void PSaveMapToFile(Map *map, std::string filepath);
void PRenderMap(Map *map, bool debug = false);