Phoenix/include/config.hpp

23 lines
447 B
C++

#pragma once
// GFX constants
#define SCREEN_WIDTH 1000
#define SCREEN_HEIGHT 1000
// 32x32 textures
#define TEXTURE_WIDTH 32
#define TEXTURE_HEIGHT 32
// Texture IDs
#define BRICK_WALL_TEXTURE_ID 0
#define FLOOR_TEXTURE_ID 1
// Player texture IDs
#define PLAYER_WALK_DOWN_TEXTURE_ID 2
#define PLAYER_WALK_UP_TEXTURE_ID 3
#define PLAYER_WALK_LEFT_TEXTURE_ID 4
#define PLAYER_WALK_RIGHT_TEXTURE_ID 5
// Gameplay constants
#define MAX_AMMO 200