12 lines
260 B
C++
12 lines
260 B
C++
#include "assets.hpp"
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#include "state.hpp"
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#include "texture.hpp"
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PhoenixTexture *PGetTextureById(int id) {
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return &state.assets.textures.at(id);
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}
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void PLoadTextureAsset(std::string filePath) {
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state.assets.textures.push_back(PLoadTexture(filePath));
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}
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