Unfinished game from a game jam awhile back
Find a file
2023-05-27 19:56:18 -04:00
.cache/clangd/index player controller + renderer 2023-05-27 13:10:56 -04:00
assets player controller + renderer 2023-05-27 13:10:56 -04:00
include update level editor so the player spawn point can be selected 2023-05-27 19:22:06 -04:00
maps map info editor 2023-05-27 19:50:03 -04:00
src map info editor 2023-05-27 19:50:03 -04:00
vendor move imgui to submodule, and cleanup repo 2023-05-27 11:19:48 -04:00
.gitignore player controller + renderer 2023-05-27 13:10:56 -04:00
.gitmodules move imgui to submodule, and cleanup repo 2023-05-27 11:19:48 -04:00
b.sh init 2023-05-27 10:08:01 -04:00
bmap.sh init 2023-05-27 10:08:01 -04:00
CMakeLists.txt move imgui to submodule, and cleanup repo 2023-05-27 11:19:48 -04:00
compile_commands.json player controller + renderer 2023-05-27 13:10:56 -04:00
imgui.ini map info editor 2023-05-27 19:50:03 -04:00
LICENSE add license 2023-05-27 10:09:43 -04:00
README.md fix dep list 2023-05-27 19:56:18 -04:00
shell.nix init 2023-05-27 10:08:01 -04:00

Phoenix

Top-down shooter game written in C++ for the linux game jam 2023

Build instructions

Step 1. Install SDL2, AND SDL2_image

Step 2. Run git clone --recursive https://git.sr.ht/~interfiber/Phoenix

Step 3. Enter the Phoenix directory with cd

Step 4. Run mkdir -p b

Step 5. Run cmake -S . -B b

Step 6. Enter the b directory with cd

Step 7. Run sh bmap.sh for the editor, or sh b.sh for the game