#pragma once #include "map.hpp" #include #include struct PCollisionRect { SDL_Rect rect; }; struct PCollisionInfo { bool isSolid = false; }; struct PCollisionDatabase { std::map tileInfo; }; /* * Called once, generates a list of tiles which are solid, and which ones are * not solid */ void PPopulateCollisionDb(); /* * Check if we can move to the given position in the map */ bool PCanMoveTo(int x, int y); /* * Build a list of PCollisionRects from the given map */ void PBuildCollisionFromMap(Map *map);