#pragma once // GFX constants #define SCREEN_WIDTH 1000 #define SCREEN_HEIGHT 1000 // 32x32 textures #define TEXTURE_WIDTH 32 #define TEXTURE_HEIGHT 32 // Texture IDs #define BRICK_WALL_TEXTURE_ID 0 #define FLOOR_TEXTURE_ID 1 // Player texture IDs #define PLAYER_WALK_DOWN_TEXTURE_ID 2 #define PLAYER_WALK_UP_TEXTURE_ID 3 #define PLAYER_WALK_LEFT_TEXTURE_ID 4 #define PLAYER_WALK_RIGHT_TEXTURE_ID 5 // Gameplay constants #define MAX_AMMO 200