move imgui to submodule, and cleanup repo
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parent
c3f5cde460
commit
c7e7f43d1d
4
.gitignore
vendored
4
.gitignore
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@ -1 +1,3 @@
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b
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b/
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imgui.ini
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compile_commands.json
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3
.gitmodules
vendored
3
.gitmodules
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@ -1,3 +1,6 @@
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[submodule "vendor/compilecommands"]
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path = vendor/compilecommands
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url = https://github.com/danielbarter/mini_compile_commands
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[submodule "vendor/imgui"]
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path = vendor/imgui
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url = https://github.com/ocornut/imgui
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8
.idea/.gitignore
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8
.idea/.gitignore
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@ -1,8 +0,0 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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@ -1,17 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project version="4">
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<component name="DiscordProjectSettings">
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<option name="show" value="ASK" />
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<option name="description" value="" />
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</component>
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<component name="ExternalStorageConfigurationManager" enabled="true" />
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<component name="MakefileSettings">
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<option name="linkedExternalProjectsSettings">
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<MakefileProjectSettings>
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<option name="externalProjectPath" value="$PROJECT_DIR$" />
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<option name="version" value="2" />
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</MakefileProjectSettings>
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</option>
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</component>
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<component name="MakefileWorkspace" PROJECT_DIR="$PROJECT_DIR$" />
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</project>
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10
.vscode/settings.json
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10
.vscode/settings.json
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@ -1,10 +0,0 @@
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{
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"Lua.runtime.version": "LuaJIT",
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"Lua.runtime.special": {
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"love.filesystem.load": "loadfile"
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},
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"Lua.workspace.library": [
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"${3rd}/love2d/library",
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"/home/interfiber/.vscode/extensions/sumneko.lua-3.6.20-linux-x64/server/meta/423b747a"
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]
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}
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@ -8,10 +8,10 @@ find_package(SDL2_image REQUIRED)
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include_directories(${SDL2_INCLUDE_DIRS})
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include_directories(${SDL2_image_INCLUDE_DIRS})
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include_directories("include")
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include_directories("imgui")
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include_directories("imgui/backends")
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include_directories("vendor/imgui")
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include_directories("vendor/imgui/backends")
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file(GLOB_RECURSE source_files "src/*.cpp" "src/*.hpp")
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add_executable(PhoenixGame ${source_files} imgui/imgui.cpp imgui/imgui_draw.cpp imgui/imgui_widgets.cpp imgui/imgui_demo.cpp imgui/imgui_tables.cpp imgui/backends/imgui_impl_sdl2.cpp imgui/backends/imgui_impl_sdlrenderer.cpp imgui/misc/cpp/imgui_stdlib.cpp)
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add_executable(PhoenixGame ${source_files} vendor/imgui/imgui.cpp vendor/imgui/imgui_draw.cpp vendor/imgui/imgui_widgets.cpp vendor/imgui/imgui_demo.cpp vendor/imgui/imgui_tables.cpp vendor/imgui/backends/imgui_impl_sdl2.cpp vendor/imgui/backends/imgui_impl_sdlrenderer.cpp vendor/imgui/misc/cpp/imgui_stdlib.cpp)
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target_link_libraries(PhoenixGame ${SDL2_LIBRARIES} SDL2_image)
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@ -4,7 +4,7 @@ Size=400,400
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Collapsed=0
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[Window][Phoenix Map Editor]
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Pos=1347,1144
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Pos=852,577
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Size=521,71
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Collapsed=0
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0
imgui → vendor/imgui
vendored
0
imgui → vendor/imgui
vendored
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