proper collision
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10 changed files with 143 additions and 8 deletions
32
include/collision.hpp
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32
include/collision.hpp
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#pragma once
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#include "map.hpp"
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#include <SDL.h>
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#include <map>
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struct PCollisionRect {
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SDL_Rect rect;
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};
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struct PCollisionInfo {
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bool isSolid = false;
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};
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struct PCollisionDatabase {
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std::map<std::string, PCollisionInfo> tileInfo;
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};
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/*
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* Called once, generates a list of tiles which are solid, and which ones are
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* not solid
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*/
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void PPopulateCollisionDb();
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/*
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* Check if we can move to the given position in the map
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*/
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bool PCanMoveTo(int x, int y);
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/*
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* Build a list of PCollisionRects from the given map
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*/
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void PBuildCollisionFromMap(Map *map);
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