software renderer
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parent
c7e7f43d1d
commit
4913fc7667
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@ -4,7 +4,7 @@ Size=400,400
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Collapsed=0
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[Window][Phoenix Map Editor]
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Pos=852,577
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Pos=1739,1007
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Size=521,71
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Collapsed=0
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@ -34,11 +34,11 @@ void runMapEditor() {
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// Create window with SDL_Renderer graphics context
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_Window *window = SDL_CreateWindow(
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"Dear ImGui SDL2+SDL_Renderer example", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
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SDL_Window *window =
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SDL_CreateWindow("Phoenix level editor", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
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state.renderer = SDL_CreateRenderer(
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window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_SOFTWARE);
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if (state.renderer == nullptr) {
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SDL_Log("Error creating SDL_Renderer!");
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return;
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@ -24,7 +24,7 @@ PhoenixGame::PhoenixGame() {
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SDL_WINDOWPOS_CENTERED, 1000, 1000, 0);
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state.renderer = SDL_CreateRenderer(
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state.window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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state.window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_SOFTWARE);
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// Load textures
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PRunBoostrap();
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