software renderer

This commit is contained in:
Hunter 2023-05-27 11:21:44 -04:00
parent c7e7f43d1d
commit 4913fc7667
3 changed files with 6 additions and 6 deletions

View file

@ -4,7 +4,7 @@ Size=400,400
Collapsed=0
[Window][Phoenix Map Editor]
Pos=852,577
Pos=1739,1007
Size=521,71
Collapsed=0

View file

@ -34,11 +34,11 @@ void runMapEditor() {
// Create window with SDL_Renderer graphics context
SDL_WindowFlags window_flags =
(SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_Window *window = SDL_CreateWindow(
"Dear ImGui SDL2+SDL_Renderer example", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
SDL_Window *window =
SDL_CreateWindow("Phoenix level editor", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
state.renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_SOFTWARE);
if (state.renderer == nullptr) {
SDL_Log("Error creating SDL_Renderer!");
return;

View file

@ -24,7 +24,7 @@ PhoenixGame::PhoenixGame() {
SDL_WINDOWPOS_CENTERED, 1000, 1000, 0);
state.renderer = SDL_CreateRenderer(
state.window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
state.window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_SOFTWARE);
// Load textures
PRunBoostrap();