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src/mapEditorState.hpp
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11
src/mapEditorState.hpp
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#pragma once
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#include "map.hpp"
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#include <string>
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struct EditorGlobalState {
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std::string mapFilePath;
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bool loadedMap = false;
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bool placeTileMode = false;
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Map currentMap;
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const char *selectedTileName = "WALL";
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};
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