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This commit is contained in:
commit
2f372ede93
212 changed files with 50289 additions and 0 deletions
11
src/assets.cpp
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11
src/assets.cpp
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#include "assets.hpp"
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#include "state.hpp"
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#include "texture.hpp"
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PhoenixTexture *PGetTextureById(int id) {
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return &state.assets.textures.at(id);
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}
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void PLoadTextureAsset(std::string filePath) {
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state.assets.textures.push_back(PLoadTexture(filePath));
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}
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20
src/main.cpp
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20
src/main.cpp
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#include "mapEditor.hpp"
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#include <config.hpp>
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#include <iostream>
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#include <phoenix.hpp>
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int main(int argc, char **argv) {
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if (argc == 2) {
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std::string arg0 = std::string(argv[1]);
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std::cout << arg0 << std::endl;
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if (arg0 == "-editor") {
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runMapEditor();
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return 0;
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}
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} else {
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PhoenixGame *game = new PhoenixGame();
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game->run();
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}
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}
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129
src/map.cpp
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129
src/map.cpp
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#include "assets.hpp"
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#include "config.hpp"
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#include "state.hpp"
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#include "texture.hpp"
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#include <SDL.h>
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#include <algorithm>
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#include <fstream>
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#include <iostream>
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#include <map.hpp>
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std::vector<std::string> split(std::string s, std::string delimiter) {
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size_t pos_start = 0, pos_end, delim_len = delimiter.length();
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std::string token;
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std::vector<std::string> res;
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while ((pos_end = s.find(delimiter, pos_start)) != std::string::npos) {
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token = s.substr(pos_start, pos_end - pos_start);
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pos_start = pos_end + delim_len;
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res.push_back(token);
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}
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res.push_back(s.substr(pos_start));
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return res;
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}
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Map PLoadMapFromFile(std::string filepath) {
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SDL_Log("Loading map from: %s", filepath.c_str());
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Map map{};
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std::ifstream mapFile(filepath);
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std::string mapFileLine;
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while (std::getline(mapFile, mapFileLine)) {
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std::vector<std::string> mapCommand = split(mapFileLine, " ");
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if (mapCommand[0] == "MAPNAME") {
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map.mapName = mapCommand[1];
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} else if (mapCommand[0] == "MAPVERS") {
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map.mapVersion = mapCommand[1];
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} else if (mapCommand[0] == "MAPAUTH") {
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map.mapAuthor = mapCommand[1];
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} else if (mapCommand[0] == "MAPSIZE") {
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std::vector<std::string> mapSize = split(mapCommand[1], "x");
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map.mapWidth = std::stoi(mapSize[0]);
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map.mapHeight = std::stoi(mapSize[1]);
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} else if (mapCommand[0] == "MAP") {
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} else if (mapCommand[0] == "ENEMYS") {
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} else if (mapCommand[0] == "TILE") {
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map.data.mapTiles.push_back(mapCommand[1]);
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} else if (mapCommand[0] == "ENEMY") {
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map.data.mapEnemys.push_back(mapCommand[1]);
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} else if (mapCommand[0] == "MAPSCAL") {
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std::vector<std::string> mapScale = split(mapCommand[1], "x");
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map.mapScaleX = std::stoi(mapScale[0]);
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map.mapScaleY = std::stoi(mapScale[1]);
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}
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}
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SDL_Log("Map info:");
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SDL_Log("Map name: %s", map.mapName.c_str());
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SDL_Log("Map author: %s", map.mapAuthor.c_str());
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SDL_Log("Map version: %s", map.mapVersion.c_str());
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SDL_Log("Map size: %ix%i", map.mapWidth, map.mapHeight);
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SDL_Log("Map tile count: %s",
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std::to_string(map.data.mapTiles.size()).c_str());
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SDL_Log("Map enemy count: %s",
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std::to_string(map.data.mapEnemys.size()).c_str());
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return map;
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}
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void PRenderMap(Map *map) {
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PhoenixTexture *brickWallTexture = PGetTextureById(BRICK_WALL_TEXTURE_ID);
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PhoenixTexture *floorTexture = PGetTextureById(FLOOR_TEXTURE_ID);
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int i = 0;
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int row = 0;
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for (auto tileName : map->data.mapTiles) {
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if (i + 1 > map->mapWidth) {
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row++;
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i = 0;
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}
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int x = i * TEXTURE_WIDTH;
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int y = row * TEXTURE_HEIGHT;
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if (tileName == "WALL") {
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PRenderTexture(brickWallTexture, x, y);
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} else if (tileName == "FLOOR") {
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PRenderTexture(floorTexture, x, y);
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}
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i++;
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}
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}
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void PSaveMapToFile(Map *map, std::string filepath) {
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std::string mapContent;
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mapContent += "MAPNAME " + map->mapName + "\n";
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mapContent += "MAPVERS " + map->mapVersion + "\n";
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mapContent += "MAPAUTH " + map->mapAuthor + "\n";
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mapContent += "MAPSIZE " + std::to_string(map->mapWidth) + "x" +
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std::to_string(map->mapHeight) + "\n";
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mapContent += "MAPSCAL " + std::to_string(map->mapScaleX) + "x" +
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std::to_string(map->mapScaleY) + "\n";
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mapContent += "MAP\n";
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// Map data
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for (auto tile : map->data.mapTiles) {
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mapContent += "TILE " + tile + "\n";
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}
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mapContent += "ENDMAP\n";
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SDL_Log("Saving map to: %s", filepath.c_str());
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std::ofstream mapFile;
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mapFile.open(filepath, std::ios::trunc);
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mapFile << mapContent;
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mapFile.close();
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}
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223
src/mapEditor.cpp
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223
src/mapEditor.cpp
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#include "mapEditor.hpp"
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdlrenderer.h"
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#include "map.hpp"
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#include "mapEditorState.hpp"
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#include "misc/cpp/imgui_stdlib.h"
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#include "phoenix.hpp"
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#include "state.hpp"
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#include <SDL.h>
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#include <SDL_events.h>
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#include <SDL_keycode.h>
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#include <stdio.h>
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#if !SDL_VERSION_ATLEAST(2, 0, 17)
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#error This backend requires SDL 2.0.17+ because of SDL_RenderGeometry() function
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#endif
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// Main code
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void runMapEditor() {
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// Setup SDL
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) !=
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0) {
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printf("Error: %s\n", SDL_GetError());
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return;
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}
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// From 2.0.18: Enable native IME.
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#ifdef SDL_HINT_IME_SHOW_UI
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SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
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#endif
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// Create window with SDL_Renderer graphics context
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SDL_WindowFlags window_flags =
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(SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
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SDL_Window *window = SDL_CreateWindow(
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"Dear ImGui SDL2+SDL_Renderer example", SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
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state.renderer = SDL_CreateRenderer(
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window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
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if (state.renderer == nullptr) {
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SDL_Log("Error creating SDL_Renderer!");
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return;
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}
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// SDL_RendererInfo info;
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// SDL_GetRendererInfo(renderer, &info);
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// SDL_Log("Current SDL_Renderer: %s", info.name);
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// Setup Dear ImGui context
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO &io = ImGui::GetIO();
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(void)io;
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
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io.ConfigFlags |=
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ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
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// Setup Dear ImGui style
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// ImGui::StyleColorsDark();
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ImGui::StyleColorsLight();
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// Setup Platform/Renderer backends
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ImGui_ImplSDL2_InitForSDLRenderer(window, state.renderer);
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ImGui_ImplSDLRenderer_Init(state.renderer);
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// Load Fonts
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// - If no fonts are loaded, dear imgui will use the default font. You can
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// also load multiple fonts and use ImGui::PushFont()/PopFont() to select
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// them.
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// - AddFontFromFileTTF() will return the ImFont* so you can store it if you
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// need to select the font among multiple.
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// - If the file cannot be loaded, the function will return a nullptr. Please
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// handle those errors in your application (e.g. use an assertion, or display
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// an error and quit).
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// - The fonts will be rasterized at a given size (w/ oversampling) and stored
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// into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which
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// ImGui_ImplXXXX_NewFrame below will call.
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// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype
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// for higher quality font rendering.
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// - Read 'docs/FONTS.md' for more instructions and details.
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// - Remember that in C/C++ if you want to include a backslash \ in a string
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// literal you need to write a double backslash \\ !
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// io.Fonts->AddFontDefault();
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// io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
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// io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
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// io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
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// io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
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// ImFont* font =
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// io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f,
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// nullptr, io.Fonts->GetGlyphRangesJapanese()); IM_ASSERT(font != nullptr);
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// Our state
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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EditorGlobalState editorState{};
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// Load textures
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PRunBoostrap();
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// Main loop
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bool done = false;
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while (!done) {
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// Poll and handle events (inputs, window resize, etc.)
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to
|
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// tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to
|
||||
// your main application, or clear/overwrite your copy of the mouse data.
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// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input
|
||||
// data to your main application, or clear/overwrite your copy of the
|
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// keyboard data. Generally you may always pass all inputs to dear imgui,
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// and hide them from your application based on those two flags.
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SDL_Event event;
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while (SDL_PollEvent(&event)) {
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_MOUSEBUTTONDOWN && !ImGui::IsAnyItemActive() &&
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!ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow) &&
|
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!ImGui::IsAnyItemHovered()) {
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if (event.button.button == SDL_BUTTON_LEFT) {
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if (editorState.placeTileMode) {
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editorState.currentMap.data.mapTiles.push_back(
|
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editorState.selectedTileName);
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}
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} else if (event.button.button == SDL_BUTTON_RIGHT) {
|
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if (editorState.placeTileMode) {
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editorState.currentMap.data.mapTiles.pop_back();
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}
|
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}
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}
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if (event.type == SDL_KEYDOWN) {
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if (event.key.keysym.scancode == SDL_SCANCODE_PAGEDOWN) {
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editorState.placeTileMode = !editorState.placeTileMode;
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SDL_Log("Toggled place tile on click");
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}
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}
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|
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if (event.type == SDL_QUIT)
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done = true;
|
||||
if (event.type == SDL_WINDOWEVENT &&
|
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event.window.event == SDL_WINDOWEVENT_CLOSE &&
|
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event.window.windowID == SDL_GetWindowID(window))
|
||||
|
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done = true;
|
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}
|
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|
||||
// Start the Dear ImGui frame
|
||||
ImGui_ImplSDLRenderer_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
|
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|
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ImGui::Begin("Phoenix Map Editor");
|
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|
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ImGui::Text("The Phoenix map editor outputs .map files which can be loaded "
|
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"by phoenix");
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ImGui::InputText("##Level file path", &editorState.mapFilePath);
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ImGui::SameLine();
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if (ImGui::Button("Load .map file")) {
|
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editorState.currentMap = PLoadMapFromFile(editorState.mapFilePath);
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editorState.loadedMap = true;
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}
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ImGui::End();
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if (editorState.loadedMap) {
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ImGui::Begin("Map Editor Tools");
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ImGui::Text("Keybinds:");
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ImGui::Text("PageDown : Toggle place tile on click");
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|
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if (ImGui::Button("Save level file")) {
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PSaveMapToFile(&editorState.currentMap, editorState.mapFilePath);
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}
|
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|
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const char *tileNames[] = {"WALL", "FLOOR"};
|
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|
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ImGui::Text("Selected tile");
|
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ImGui::SameLine();
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if (ImGui::BeginCombo("##EditorSelectedTile",
|
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editorState.selectedTileName)) {
|
||||
for (int i = 0; i < IM_ARRAYSIZE(tileNames); i++) {
|
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bool isSelected = (editorState.selectedTileName == tileNames[i]);
|
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if (ImGui::Selectable(tileNames[i], isSelected)) {
|
||||
editorState.selectedTileName = tileNames[i];
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SDL_Log("Selected tile: %s", editorState.selectedTileName);
|
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}
|
||||
|
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if (isSelected) {
|
||||
ImGui::SetItemDefaultFocus();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::EndCombo();
|
||||
}
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Rendering
|
||||
ImGui::Render();
|
||||
SDL_RenderSetScale(state.renderer, io.DisplayFramebufferScale.x,
|
||||
io.DisplayFramebufferScale.y);
|
||||
SDL_SetRenderDrawColor(state.renderer, (Uint8)(clear_color.x * 255),
|
||||
(Uint8)(clear_color.y * 255),
|
||||
(Uint8)(clear_color.z * 255),
|
||||
(Uint8)(clear_color.w * 255));
|
||||
SDL_RenderClear(state.renderer);
|
||||
ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
|
||||
|
||||
if (editorState.loadedMap) {
|
||||
PRenderMap(&editorState.currentMap);
|
||||
}
|
||||
|
||||
SDL_RenderPresent(state.renderer);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplSDLRenderer_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
SDL_DestroyRenderer(state.renderer);
|
||||
SDL_DestroyWindow(window);
|
||||
SDL_Quit();
|
||||
}
|
3
src/mapEditor.hpp
Normal file
3
src/mapEditor.hpp
Normal file
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@ -0,0 +1,3 @@
|
|||
#pragma once
|
||||
|
||||
void runMapEditor();
|
11
src/mapEditorState.hpp
Normal file
11
src/mapEditorState.hpp
Normal file
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@ -0,0 +1,11 @@
|
|||
#pragma once
|
||||
#include "map.hpp"
|
||||
#include <string>
|
||||
|
||||
struct EditorGlobalState {
|
||||
std::string mapFilePath;
|
||||
bool loadedMap = false;
|
||||
bool placeTileMode = false;
|
||||
Map currentMap;
|
||||
const char *selectedTileName = "WALL";
|
||||
};
|
96
src/phoenix.cpp
Normal file
96
src/phoenix.cpp
Normal file
|
@ -0,0 +1,96 @@
|
|||
#include "assets.hpp"
|
||||
#include "texture.hpp"
|
||||
#include <SDL_image.h>
|
||||
#include <SDL_pixels.h>
|
||||
#include <SDL_render.h>
|
||||
#include <config.hpp>
|
||||
#include <iostream>
|
||||
#include <phoenix.hpp>
|
||||
#include <state.hpp>
|
||||
|
||||
GlobalState state;
|
||||
|
||||
void PRunBoostrap() {
|
||||
PLoadTextureAsset("assets/textures/wall_brick.png");
|
||||
PLoadTextureAsset("assets/textures/floor.png");
|
||||
}
|
||||
|
||||
PhoenixGame::PhoenixGame() {
|
||||
|
||||
SDL_Init(SDL_INIT_VIDEO);
|
||||
IMG_Init(IMG_INIT_PNG);
|
||||
|
||||
state.window = SDL_CreateWindow("Phoenix", SDL_WINDOWPOS_CENTERED,
|
||||
SDL_WINDOWPOS_CENTERED, 1000, 1000, 0);
|
||||
|
||||
state.renderer = SDL_CreateRenderer(
|
||||
state.window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
|
||||
|
||||
// Load textures
|
||||
PRunBoostrap();
|
||||
|
||||
m_currentMap = PLoadMapFromFile("maps/dm_scale.map");
|
||||
m_viewport = {0, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2};
|
||||
}
|
||||
|
||||
void PhoenixGame::present() {
|
||||
SDL_RenderSetViewport(state.renderer, &m_viewport);
|
||||
SDL_RenderPresent(state.renderer);
|
||||
}
|
||||
|
||||
void PhoenixGame::render() {
|
||||
|
||||
SDL_RenderSetScale(state.renderer, m_currentMap.mapScaleX,
|
||||
m_currentMap.mapScaleY);
|
||||
SDL_SetRenderDrawColor(state.renderer, 0, 0, 0, 255);
|
||||
SDL_RenderClear(state.renderer);
|
||||
|
||||
PRenderMap(&m_currentMap);
|
||||
|
||||
// PRenderTexture(&m_texture, 0, 0);
|
||||
}
|
||||
|
||||
void PhoenixGame::run() {
|
||||
mb_isOpen = true;
|
||||
|
||||
while (mb_isOpen) {
|
||||
SDL_Event event;
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
mb_isOpen = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char const *keys = SDL_GetKeyboardState(nullptr);
|
||||
if (keys[SDL_SCANCODE_UP]) {
|
||||
m_viewport.w += 5;
|
||||
m_viewport.h += 5;
|
||||
} else if (keys[SDL_SCANCODE_DOWN]) {
|
||||
m_viewport.w -= 5;
|
||||
m_viewport.h -= 5;
|
||||
} else if (keys[SDL_SCANCODE_W]) {
|
||||
m_viewport.y += 20;
|
||||
if (m_viewport.y > 0)
|
||||
m_viewport.y = 0;
|
||||
} else if (keys[SDL_SCANCODE_S]) {
|
||||
m_viewport.y -= 20;
|
||||
if (m_viewport.y < -720)
|
||||
m_viewport.y = -720;
|
||||
} else if (keys[SDL_SCANCODE_A]) {
|
||||
m_viewport.x += 20;
|
||||
} else if (keys[SDL_SCANCODE_D]) {
|
||||
m_viewport.x -= 20;
|
||||
if (m_viewport.x < -1280)
|
||||
m_viewport.x = -1280;
|
||||
}
|
||||
|
||||
// Rendering code
|
||||
|
||||
render();
|
||||
present();
|
||||
|
||||
// End rendering code
|
||||
}
|
||||
}
|
34
src/texture.cpp
Normal file
34
src/texture.cpp
Normal file
|
@ -0,0 +1,34 @@
|
|||
#include "config.hpp"
|
||||
#include <SDL.h>
|
||||
#include <SDL_image.h>
|
||||
#include <SDL_log.h>
|
||||
#include <state.hpp>
|
||||
#include <texture.hpp>
|
||||
|
||||
PhoenixTexture PLoadTexture(std::string filePath) {
|
||||
SDL_Log("Loading texture from path: %s", filePath.c_str());
|
||||
|
||||
PhoenixTexture texture{};
|
||||
texture.texture = IMG_LoadTexture(state.renderer, filePath.c_str());
|
||||
|
||||
if (texture.texture == NULL) {
|
||||
SDL_Log("Failed to load image: %s", SDL_GetError());
|
||||
abort();
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
void PDestroyTexture(PhoenixTexture *texture) {
|
||||
SDL_DestroyTexture(texture->texture);
|
||||
}
|
||||
|
||||
void PRenderTexture(PhoenixTexture *texture, int x, int y) {
|
||||
SDL_Rect dstRect{};
|
||||
dstRect.x = x;
|
||||
dstRect.y = y;
|
||||
dstRect.w = TEXTURE_WIDTH;
|
||||
dstRect.h = TEXTURE_HEIGHT;
|
||||
|
||||
SDL_RenderCopy(state.renderer, texture->texture, NULL, &dstRect);
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue