This commit is contained in:
Hunter 2023-05-27 10:08:01 -04:00
commit 2f372ede93
212 changed files with 50289 additions and 0 deletions

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#include "assets.hpp"
#include "state.hpp"
#include "texture.hpp"
PhoenixTexture *PGetTextureById(int id) {
return &state.assets.textures.at(id);
}
void PLoadTextureAsset(std::string filePath) {
state.assets.textures.push_back(PLoadTexture(filePath));
}

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#include "mapEditor.hpp"
#include <config.hpp>
#include <iostream>
#include <phoenix.hpp>
int main(int argc, char **argv) {
if (argc == 2) {
std::string arg0 = std::string(argv[1]);
std::cout << arg0 << std::endl;
if (arg0 == "-editor") {
runMapEditor();
return 0;
}
} else {
PhoenixGame *game = new PhoenixGame();
game->run();
}
}

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#include "assets.hpp"
#include "config.hpp"
#include "state.hpp"
#include "texture.hpp"
#include <SDL.h>
#include <algorithm>
#include <fstream>
#include <iostream>
#include <map.hpp>
std::vector<std::string> split(std::string s, std::string delimiter) {
size_t pos_start = 0, pos_end, delim_len = delimiter.length();
std::string token;
std::vector<std::string> res;
while ((pos_end = s.find(delimiter, pos_start)) != std::string::npos) {
token = s.substr(pos_start, pos_end - pos_start);
pos_start = pos_end + delim_len;
res.push_back(token);
}
res.push_back(s.substr(pos_start));
return res;
}
Map PLoadMapFromFile(std::string filepath) {
SDL_Log("Loading map from: %s", filepath.c_str());
Map map{};
std::ifstream mapFile(filepath);
std::string mapFileLine;
while (std::getline(mapFile, mapFileLine)) {
std::vector<std::string> mapCommand = split(mapFileLine, " ");
if (mapCommand[0] == "MAPNAME") {
map.mapName = mapCommand[1];
} else if (mapCommand[0] == "MAPVERS") {
map.mapVersion = mapCommand[1];
} else if (mapCommand[0] == "MAPAUTH") {
map.mapAuthor = mapCommand[1];
} else if (mapCommand[0] == "MAPSIZE") {
std::vector<std::string> mapSize = split(mapCommand[1], "x");
map.mapWidth = std::stoi(mapSize[0]);
map.mapHeight = std::stoi(mapSize[1]);
} else if (mapCommand[0] == "MAP") {
} else if (mapCommand[0] == "ENEMYS") {
} else if (mapCommand[0] == "TILE") {
map.data.mapTiles.push_back(mapCommand[1]);
} else if (mapCommand[0] == "ENEMY") {
map.data.mapEnemys.push_back(mapCommand[1]);
} else if (mapCommand[0] == "MAPSCAL") {
std::vector<std::string> mapScale = split(mapCommand[1], "x");
map.mapScaleX = std::stoi(mapScale[0]);
map.mapScaleY = std::stoi(mapScale[1]);
}
}
SDL_Log("Map info:");
SDL_Log("Map name: %s", map.mapName.c_str());
SDL_Log("Map author: %s", map.mapAuthor.c_str());
SDL_Log("Map version: %s", map.mapVersion.c_str());
SDL_Log("Map size: %ix%i", map.mapWidth, map.mapHeight);
SDL_Log("Map tile count: %s",
std::to_string(map.data.mapTiles.size()).c_str());
SDL_Log("Map enemy count: %s",
std::to_string(map.data.mapEnemys.size()).c_str());
return map;
}
void PRenderMap(Map *map) {
PhoenixTexture *brickWallTexture = PGetTextureById(BRICK_WALL_TEXTURE_ID);
PhoenixTexture *floorTexture = PGetTextureById(FLOOR_TEXTURE_ID);
int i = 0;
int row = 0;
for (auto tileName : map->data.mapTiles) {
if (i + 1 > map->mapWidth) {
row++;
i = 0;
}
int x = i * TEXTURE_WIDTH;
int y = row * TEXTURE_HEIGHT;
if (tileName == "WALL") {
PRenderTexture(brickWallTexture, x, y);
} else if (tileName == "FLOOR") {
PRenderTexture(floorTexture, x, y);
}
i++;
}
}
void PSaveMapToFile(Map *map, std::string filepath) {
std::string mapContent;
mapContent += "MAPNAME " + map->mapName + "\n";
mapContent += "MAPVERS " + map->mapVersion + "\n";
mapContent += "MAPAUTH " + map->mapAuthor + "\n";
mapContent += "MAPSIZE " + std::to_string(map->mapWidth) + "x" +
std::to_string(map->mapHeight) + "\n";
mapContent += "MAPSCAL " + std::to_string(map->mapScaleX) + "x" +
std::to_string(map->mapScaleY) + "\n";
mapContent += "MAP\n";
// Map data
for (auto tile : map->data.mapTiles) {
mapContent += "TILE " + tile + "\n";
}
mapContent += "ENDMAP\n";
SDL_Log("Saving map to: %s", filepath.c_str());
std::ofstream mapFile;
mapFile.open(filepath, std::ios::trunc);
mapFile << mapContent;
mapFile.close();
}

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#include "mapEditor.hpp"
#include "imgui.h"
#include "imgui_impl_sdl2.h"
#include "imgui_impl_sdlrenderer.h"
#include "map.hpp"
#include "mapEditorState.hpp"
#include "misc/cpp/imgui_stdlib.h"
#include "phoenix.hpp"
#include "state.hpp"
#include <SDL.h>
#include <SDL_events.h>
#include <SDL_keycode.h>
#include <stdio.h>
#if !SDL_VERSION_ATLEAST(2, 0, 17)
#error This backend requires SDL 2.0.17+ because of SDL_RenderGeometry() function
#endif
// Main code
void runMapEditor() {
// Setup SDL
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_GAMECONTROLLER) !=
0) {
printf("Error: %s\n", SDL_GetError());
return;
}
// From 2.0.18: Enable native IME.
#ifdef SDL_HINT_IME_SHOW_UI
SDL_SetHint(SDL_HINT_IME_SHOW_UI, "1");
#endif
// Create window with SDL_Renderer graphics context
SDL_WindowFlags window_flags =
(SDL_WindowFlags)(SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI);
SDL_Window *window = SDL_CreateWindow(
"Dear ImGui SDL2+SDL_Renderer example", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 1280, 720, window_flags);
state.renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
if (state.renderer == nullptr) {
SDL_Log("Error creating SDL_Renderer!");
return;
}
// SDL_RendererInfo info;
// SDL_GetRendererInfo(renderer, &info);
// SDL_Log("Current SDL_Renderer: %s", info.name);
// Setup Dear ImGui context
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO &io = ImGui::GetIO();
(void)io;
io.ConfigFlags |=
ImGuiConfigFlags_NavEnableKeyboard; // Enable Keyboard Controls
io.ConfigFlags |=
ImGuiConfigFlags_NavEnableGamepad; // Enable Gamepad Controls
// Setup Dear ImGui style
// ImGui::StyleColorsDark();
ImGui::StyleColorsLight();
// Setup Platform/Renderer backends
ImGui_ImplSDL2_InitForSDLRenderer(window, state.renderer);
ImGui_ImplSDLRenderer_Init(state.renderer);
// Load Fonts
// - If no fonts are loaded, dear imgui will use the default font. You can
// also load multiple fonts and use ImGui::PushFont()/PopFont() to select
// them.
// - AddFontFromFileTTF() will return the ImFont* so you can store it if you
// need to select the font among multiple.
// - If the file cannot be loaded, the function will return a nullptr. Please
// handle those errors in your application (e.g. use an assertion, or display
// an error and quit).
// - The fonts will be rasterized at a given size (w/ oversampling) and stored
// into a texture when calling ImFontAtlas::Build()/GetTexDataAsXXXX(), which
// ImGui_ImplXXXX_NewFrame below will call.
// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use Freetype
// for higher quality font rendering.
// - Read 'docs/FONTS.md' for more instructions and details.
// - Remember that in C/C++ if you want to include a backslash \ in a string
// literal you need to write a double backslash \\ !
// io.Fonts->AddFontDefault();
// io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\segoeui.ttf", 18.0f);
// io.Fonts->AddFontFromFileTTF("../../misc/fonts/DroidSans.ttf", 16.0f);
// io.Fonts->AddFontFromFileTTF("../../misc/fonts/Roboto-Medium.ttf", 16.0f);
// io.Fonts->AddFontFromFileTTF("../../misc/fonts/Cousine-Regular.ttf", 15.0f);
// ImFont* font =
// io.Fonts->AddFontFromFileTTF("c:\\Windows\\Fonts\\ArialUni.ttf", 18.0f,
// nullptr, io.Fonts->GetGlyphRangesJapanese()); IM_ASSERT(font != nullptr);
// Our state
ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
EditorGlobalState editorState{};
// Load textures
PRunBoostrap();
// Main loop
bool done = false;
while (!done) {
// Poll and handle events (inputs, window resize, etc.)
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to
// tell if dear imgui wants to use your inputs.
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to
// your main application, or clear/overwrite your copy of the mouse data.
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input
// data to your main application, or clear/overwrite your copy of the
// keyboard data. Generally you may always pass all inputs to dear imgui,
// and hide them from your application based on those two flags.
SDL_Event event;
while (SDL_PollEvent(&event)) {
ImGui_ImplSDL2_ProcessEvent(&event);
if (event.type == SDL_MOUSEBUTTONDOWN && !ImGui::IsAnyItemActive() &&
!ImGui::IsWindowFocused(ImGuiFocusedFlags_AnyWindow) &&
!ImGui::IsAnyItemHovered()) {
if (event.button.button == SDL_BUTTON_LEFT) {
if (editorState.placeTileMode) {
editorState.currentMap.data.mapTiles.push_back(
editorState.selectedTileName);
}
} else if (event.button.button == SDL_BUTTON_RIGHT) {
if (editorState.placeTileMode) {
editorState.currentMap.data.mapTiles.pop_back();
}
}
}
if (event.type == SDL_KEYDOWN) {
if (event.key.keysym.scancode == SDL_SCANCODE_PAGEDOWN) {
editorState.placeTileMode = !editorState.placeTileMode;
SDL_Log("Toggled place tile on click");
}
}
if (event.type == SDL_QUIT)
done = true;
if (event.type == SDL_WINDOWEVENT &&
event.window.event == SDL_WINDOWEVENT_CLOSE &&
event.window.windowID == SDL_GetWindowID(window))
done = true;
}
// Start the Dear ImGui frame
ImGui_ImplSDLRenderer_NewFrame();
ImGui_ImplSDL2_NewFrame();
ImGui::NewFrame();
ImGui::Begin("Phoenix Map Editor");
ImGui::Text("The Phoenix map editor outputs .map files which can be loaded "
"by phoenix");
ImGui::InputText("##Level file path", &editorState.mapFilePath);
ImGui::SameLine();
if (ImGui::Button("Load .map file")) {
editorState.currentMap = PLoadMapFromFile(editorState.mapFilePath);
editorState.loadedMap = true;
}
ImGui::End();
if (editorState.loadedMap) {
ImGui::Begin("Map Editor Tools");
ImGui::Text("Keybinds:");
ImGui::Text("PageDown : Toggle place tile on click");
if (ImGui::Button("Save level file")) {
PSaveMapToFile(&editorState.currentMap, editorState.mapFilePath);
}
const char *tileNames[] = {"WALL", "FLOOR"};
ImGui::Text("Selected tile");
ImGui::SameLine();
if (ImGui::BeginCombo("##EditorSelectedTile",
editorState.selectedTileName)) {
for (int i = 0; i < IM_ARRAYSIZE(tileNames); i++) {
bool isSelected = (editorState.selectedTileName == tileNames[i]);
if (ImGui::Selectable(tileNames[i], isSelected)) {
editorState.selectedTileName = tileNames[i];
SDL_Log("Selected tile: %s", editorState.selectedTileName);
}
if (isSelected) {
ImGui::SetItemDefaultFocus();
}
}
ImGui::EndCombo();
}
ImGui::End();
}
// Rendering
ImGui::Render();
SDL_RenderSetScale(state.renderer, io.DisplayFramebufferScale.x,
io.DisplayFramebufferScale.y);
SDL_SetRenderDrawColor(state.renderer, (Uint8)(clear_color.x * 255),
(Uint8)(clear_color.y * 255),
(Uint8)(clear_color.z * 255),
(Uint8)(clear_color.w * 255));
SDL_RenderClear(state.renderer);
ImGui_ImplSDLRenderer_RenderDrawData(ImGui::GetDrawData());
if (editorState.loadedMap) {
PRenderMap(&editorState.currentMap);
}
SDL_RenderPresent(state.renderer);
}
// Cleanup
ImGui_ImplSDLRenderer_Shutdown();
ImGui_ImplSDL2_Shutdown();
ImGui::DestroyContext();
SDL_DestroyRenderer(state.renderer);
SDL_DestroyWindow(window);
SDL_Quit();
}

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#pragma once
void runMapEditor();

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#pragma once
#include "map.hpp"
#include <string>
struct EditorGlobalState {
std::string mapFilePath;
bool loadedMap = false;
bool placeTileMode = false;
Map currentMap;
const char *selectedTileName = "WALL";
};

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#include "assets.hpp"
#include "texture.hpp"
#include <SDL_image.h>
#include <SDL_pixels.h>
#include <SDL_render.h>
#include <config.hpp>
#include <iostream>
#include <phoenix.hpp>
#include <state.hpp>
GlobalState state;
void PRunBoostrap() {
PLoadTextureAsset("assets/textures/wall_brick.png");
PLoadTextureAsset("assets/textures/floor.png");
}
PhoenixGame::PhoenixGame() {
SDL_Init(SDL_INIT_VIDEO);
IMG_Init(IMG_INIT_PNG);
state.window = SDL_CreateWindow("Phoenix", SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED, 1000, 1000, 0);
state.renderer = SDL_CreateRenderer(
state.window, -1, SDL_RENDERER_PRESENTVSYNC | SDL_RENDERER_ACCELERATED);
// Load textures
PRunBoostrap();
m_currentMap = PLoadMapFromFile("maps/dm_scale.map");
m_viewport = {0, 0, SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2};
}
void PhoenixGame::present() {
SDL_RenderSetViewport(state.renderer, &m_viewport);
SDL_RenderPresent(state.renderer);
}
void PhoenixGame::render() {
SDL_RenderSetScale(state.renderer, m_currentMap.mapScaleX,
m_currentMap.mapScaleY);
SDL_SetRenderDrawColor(state.renderer, 0, 0, 0, 255);
SDL_RenderClear(state.renderer);
PRenderMap(&m_currentMap);
// PRenderTexture(&m_texture, 0, 0);
}
void PhoenixGame::run() {
mb_isOpen = true;
while (mb_isOpen) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
mb_isOpen = false;
break;
}
}
unsigned char const *keys = SDL_GetKeyboardState(nullptr);
if (keys[SDL_SCANCODE_UP]) {
m_viewport.w += 5;
m_viewport.h += 5;
} else if (keys[SDL_SCANCODE_DOWN]) {
m_viewport.w -= 5;
m_viewport.h -= 5;
} else if (keys[SDL_SCANCODE_W]) {
m_viewport.y += 20;
if (m_viewport.y > 0)
m_viewport.y = 0;
} else if (keys[SDL_SCANCODE_S]) {
m_viewport.y -= 20;
if (m_viewport.y < -720)
m_viewport.y = -720;
} else if (keys[SDL_SCANCODE_A]) {
m_viewport.x += 20;
} else if (keys[SDL_SCANCODE_D]) {
m_viewport.x -= 20;
if (m_viewport.x < -1280)
m_viewport.x = -1280;
}
// Rendering code
render();
present();
// End rendering code
}
}

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#include "config.hpp"
#include <SDL.h>
#include <SDL_image.h>
#include <SDL_log.h>
#include <state.hpp>
#include <texture.hpp>
PhoenixTexture PLoadTexture(std::string filePath) {
SDL_Log("Loading texture from path: %s", filePath.c_str());
PhoenixTexture texture{};
texture.texture = IMG_LoadTexture(state.renderer, filePath.c_str());
if (texture.texture == NULL) {
SDL_Log("Failed to load image: %s", SDL_GetError());
abort();
}
return texture;
}
void PDestroyTexture(PhoenixTexture *texture) {
SDL_DestroyTexture(texture->texture);
}
void PRenderTexture(PhoenixTexture *texture, int x, int y) {
SDL_Rect dstRect{};
dstRect.x = x;
dstRect.y = y;
dstRect.w = TEXTURE_WIDTH;
dstRect.h = TEXTURE_HEIGHT;
SDL_RenderCopy(state.renderer, texture->texture, NULL, &dstRect);
}