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include/phoenix.hpp
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include/phoenix.hpp
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#pragma once
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#include "map.hpp"
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#include "texture.hpp"
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void PRunBoostrap();
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class PhoenixGame {
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public:
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PhoenixGame();
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void present();
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void run();
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void render();
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private:
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bool mb_isOpen = false;
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Map m_currentMap;
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SDL_Rect m_viewport;
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};
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