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include/assets.hpp
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include/assets.hpp
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#pragma once
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#include "texture.hpp"
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#include <SDL.h>
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#include <string>
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#include <vector>
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struct PhoenixAssets {
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std::vector<PhoenixTexture> textures;
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};
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void PLoadTextureAsset(std::string filePath);
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PhoenixTexture *PGetTextureById(int id);
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